Undercover is a social deduction party game for 4–10 players. Everyone receives a secret word — but the Undercover player gets a similar but different word. Through discussion and deduction, civilians must find and eliminate the impostors before it's too late!
You receive the main secret word. Your goal is to identify and eliminate the Undercover agent(s) and Mr. White through clever discussion without revealing your word too obviously.
You receive a similar but different word. Blend in with the civilians! Give clues that are vague enough to not expose yourself, but specific enough to seem like a civilian. Survive until only 2 players remain to win.
You have no secret wordat all! Listen carefully to other players' clues to figure out the topic. If you get caught, you get one chance to guess the civilian word — guess correctly and you win instantly!
Choose the number of players (4–10), adjust the number of Undercover agents and Mr. White, then enter each player's name.
Pass the device around. Each player taps a face-down card to secretly see their role and word. Tap OK and pass the device — don't show anyone!
Take turns giving a ONE-WORD or short clue about your word. Be descriptive enough to prove you're a civilian, but vague enough to not help the Undercover.
After everyone has spoken, discuss and vote to eliminate the player you think is the impostor.
The voted player is eliminated and their role is revealed. If Mr. White is caught, they get one guess at the civilian word.
Continue discussing and voting each round until a win condition is met.
All Undercover agents and Mr. White are eliminated.
Survives until only 2 players remain (1v1 with a civilian).
When eliminated, correctly guesses the civilian word.
As a Civilian, don't be too specific with your clues — you might help the Undercover figure out the real word!
As Undercover, listen carefully to what others say and mirror their energy — be vague but confident.
As Mr. White, pay close attention to every clue. You need to piece together the word from context alone.
Watch for players who hesitate, give overly generic clues, or seem to be fishing for information.
Changing your clue style between rounds can help throw off suspicion — or raise it!